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This article Original Werewolf (Skullguy123), is the sole property of Skullguy123 and cannot be used, edited, or referenced without his or her permission, with the exception of collaboration articles, whereas terms listed above are unserviceable.
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Original Werewolf
Status Extant
Related species Human
Werewolf
Evolved Werewolf
Hybrid
Witch


The Original Werewolves are the very first werewolves who's existence precedes that of the Original Vampire back during the time of the cavemen. The term is also used to describe their direct descendants.

Reed’s Pack

History[]

Characteristics[]

Powers and Abilities[]

  • Super Strength: Original Werewolves are far stronger then humans, regular werewolves and evolved werewolves though an non-original werewolf-vampire hybrid might prove to be a slight challenge. Like regular werewolves and evolved werewolves, the full moon will boost their strength and so will intense feelings of anger. On an regular basis, Original Werewolves would be able to overpower any non-original vampire and non-original hybrid though their true strength isn't shown until during a full moon, having intense feelings of anger or when transformed. It is during this that their strength is at its apex to the point that a single Original Werewolf can prove
  • Super Speed: An Original Werewolf intensified quickness, agility, reflexes and endurances makes them faster than any human, regular werewolves and evolved werewolves. They can use this ability in both their human and animal forms. The full moon increases their speed and being in wolf or hybrid form will make them faster to the point of
  • Super Agility: Original Werewolves possess much more superhuman stamina, flexibility, reflexes, agility and dexterity than immortals, non-original vampires, werewolves, evolved werewolves and humans. They can move, jump very high, climb, flip, and run incredibly fast without difficulty or exhaustion. They can also jump down from incredible heights with almost gravity-defying grace
  • Super Durability: Original Werewolves can bear a lot of trauma. They also hardly ever get tired or fatigued. Original Werewolves can take far more trauma than any non-original vampires, regular werewolves, evolved werewolves and humans without much discomfort or injury take far more trauma than humans without nearly as much discomfort or injury, however, not as much as vampires. They can also exert themselves for longer periods without tiring
  • Healing Factor:
  • Super Senses: Original Werewolves have the extremely keen and heightened senses of smell, sight, taste, hearing, and touch greater than regular werewolves, evolved werewolves and non-original vampires.
  • Shapeshifting/Transformation Control: Original Werewolves are able to transform into their werewolf forms at will much like evolved werewolves, non-original werewolf-vampire hybrids and the original hybrid.
  • Advanced Werewolf Bite: Like that of regular werewolves, evolved werewolves, non-original werewolf-vampire hybrids and the original hybrid, the bite of a Original Werewolf is extremely fatal to vampires though it's effects are much faster and more painful. This is due their venom being 'pure'
  • Full Moon: An Original Werewolf's strength, speed, agility, and all their powers are enhanced to their peak during a full moon.
  • Alpha Voice: As the very first werewolves in existence, Original Werewolves are able to control the transformations of regular werewolves, evolved werewolves and non-original werewolf-vampire hybrids through the mere sound of their voice. Through this, a Original Werewolf is not only able to force them to transform against their will but can also stop it.

Weaknesses[]

  • Mortality: Despite their healing factor, Original Werewolves can still die of old age and are vulnerable to things such as suffocation, extreme blood Loss, a broken neck, decapitation, fire, heart extraction, etc.
  • Magic: Original Werewolves are susceptible to the powers of witchcraft. This is inclusive of mystical objects such as the Starling Necklace, Gilbert Device, and dark objects. Multiple spells have been performed by witches against werewolves to cause several effects against them, such as slowing down or speeding up a werewolf's transformation during a full moon, telekinetically ripping a heart from a werewolf's chest, or cursing a pack of werewolves to be trapped in their wolf form at all times except for a few short hours during the full moon when they return to their human forms. Though not a direct weakness to werewolves themselves, siphoners, and by extension Heretics can siphon the magic from a werewolf directly or the magic of a werewolf bite.
  • Physical Trauma: Minor physical injuries such as gunshots, stab wounds and broken bones will cause a Original Werewolf pain and will also slow them down. Fortunately for them, this is only temporary, as they will heal completely within seconds. However, certain injuries, such as a slit throat, a snapped neck, or extreme blood loss have been shown to kill werewolves, as demonstrated by Hayley Marshall and Tyler Lockwood, respectively, prior to their transformations into hybrids, or when the latter died from his fatal wounds.
  • Wolfsbane: Original Werewolves are affected by wolfsbane similar to regular werewolves, evolved werewolves, non-original werewolf-vampire hybrids and the original hybrid. They heal from it much more quickly however.
  • First Transformation: Much like the Evolved werewolves of the Crescent Wolf pack, a Original Werewolf's first transformation is unavoidable and mostly uncontrollably as they must go through the same pain that regular werewolves and evolved werewolves do.

Trivia[]

  • The concept of Original Werewolves is based off the Original Pack from the book series
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